Pages

Showing posts with label Card. Show all posts
Showing posts with label Card. Show all posts

Wednesday, June 5, 2019

Hand of Greed

Hand of Greed is perhaps my favorite.  It shows 20 HP damage below, though as a note its upgraded version does 25 HP and provides 25 Gold.


Any non-minion target is viable.  The Hand of Greed is repeatable, unlike the Feed card.

Notes

  • Repeatable. 

Event Synergy


  • Arena event.  This event allows you to fight and potentially consume x5 non-minion creatures.

Monster Synergy


  • Best used in multi-monster encounters, where you can take advantage of consuming more than one per encounter.
  • Any monster group of three (3) - Several of these exist from slimes to cultists, byrds, etc. 
  • Darklings.  Also in a group of three.  Note, however, it doesn't look like you can take advantage of their return back to life to consume them multiple times.
  • Gremlin Gang.  Usually four of them.  This can provide 80 to 100 gold in an encounter.
  • Slimes.  When slimes divide, they are noted with an (M) next to their name.  These are not valid targets for the Hand of Greed.


Tuesday, April 16, 2019

Feel No Pain



Whenever a card is exhausted, gain 3 block.  You can read more about the card here on Fandom.

Notes


  • Not affected by dexterity or frail.

Card Synergy


  • Awesome with shivs and other weapons that get exhausted.  Same for cards that exhaust but provide other (exhaustible) cards as well.
  • If combined with Dual Wield, it can be used to constantly create 1 (2 with upgrade) of exhaustible weapons to create an endless supply.
  • If combined with Infinite Blades card, provides a new shiv every turn.
  • If combined with Second Wind, can exhaust all non-attack cards in hand and provide 5 block per card in addition to the 3 Block from Feel No Pain.

Relic Synergy


  • Ninja scroll lets you start a combat with 3 shivs.  
  • Dead Branch adds a random card to your when a card is exhausted.
  • Charon's Ashes will do 3 HP damage to all enemies when a card is exhausted.
  • Medical Kit will let you Exhaust a status card.

Monster Synergy


  • When fighting the Elite Monster Sentry, the "daze" cards they put in your deck will exhaust, adding block to your total.
  • When fighting the Chosen or enemies that place a "hex" on you to add "daze" into your deck, it will add block to your total.